2009年7月28日星期二
Pacess.com 正式登場
一直以來,我都很想建立一個網頁去吸引生意。之前參考其他 iPhone 開發者的成功經驗,發現他們都有為自己的 iPhone 軟體建立網頁,今次就借機會申請一個!www.pacess.com 就在今天正式登場,請多多指教。
2009年7月25日星期六
2009年7月22日星期三
把 Sleep Mode 關掉
如果想在 iPhone Apps 運行期間把 Sleep Mode 關掉,只需要在應用程式載入後執行:
application.idleTimerDisabled = YES;
application.idleTimerDisabled = YES;
2009年7月21日星期二
Destiny Clock 轉為免費
2009年7月20日星期一
觀察結果
我一直都有留意香港遊戲公司 CDE 的 iPhone 作品,原因是他們的水準不錯,而且產量甚高,更經常在暢銷排行榜出現;還有一個私人因素,就是 CDE 是由惡名昭彰的 Victor 所創立。不過,現在他已經不是老闆。
在觀察其 iPhone 作品時,發現他們的作品名字都以 A, B, C 字母為首,其目的不外乎是希望在搜尋結果中爭取最好排位。他們的作品能有好成績,相信這個命名方法有一定的作用。
在觀察其 iPhone 作品時,發現他們的作品名字都以 A, B, C 字母為首,其目的不外乎是希望在搜尋結果中爭取最好排位。他們的作品能有好成績,相信這個命名方法有一定的作用。
2009年7月19日星期日
US Dollars

一直以來,我都想製作一個數美金的 iPhone 應用程式。不過一直都只停留在構想階段,沒有實際的行動。原因是一不小心,便很容易觸犯美國的法例。今天,我在網上 http://www.faqs.org/faqs/coin-collecting/paper-money-faq/section-43.html 搜尋到一則關於複製美金圖案的資料:
Writing "COPY" or something similar, or copying only a portion of a note does not exempt you from the copying law. The act of copying is the crime.
始乎要實現這個構想是不行了;除非在圖案上加上 Copy 字樣,但這樣會對軟件的感覺大打折扣。
2009年7月18日星期六
2009年7月13日星期一
Midas touch: Smartphone apps: the new gold rush
今天收到 Vanessa 的通知,之前的訪問已經在昨天的 South China Morning Post 刊登了,因此我只有電子版本,而找不到報紙版本。以下是節錄自 7 月 12 日的 SCMP 內容:
Pacess Ho Siu-kay, 33, enjoys making iPhone apps but is more focused on their money-making potential.
"I want to generate some income ... after having spent two to three weeks developing an application," says Ho, who devotes a couple of hours after work each night to his passion. His ultimate goal is to pay off his mortgage and enable his wife to quit her job to look after their daughter full time.
Ho has been an online game developer for more than 10 years. Last November, he started learning Objective-C by consulting books, the internet and sample code from Apple. Three months later, he paid US$99 to use the iPhone developer program.
He launched his first application, Lottery Pro (a Mark Six predictor; 99 US cents), on the App Store on March 1. Since then, he has put Destiny Clock (the date and time in relation to the 60 animal-element combinations of the Chinese zodiac; 99 US cents), Love Pair (the assessment of relationships using Chinese numerology; US$1.99) and several spot-the-difference puzzles on the Apple shelf. He has made more than US$300 in three months.
Apple keeps 30 per cent of the money it takes but requires sales of an app to reach US$250 before it hands any to the developer.
Ho says he hopes to find a killer app that will deliver a windfall.
Pacess Ho Siu-kay, 33, enjoys making iPhone apps but is more focused on their money-making potential.
"I want to generate some income ... after having spent two to three weeks developing an application," says Ho, who devotes a couple of hours after work each night to his passion. His ultimate goal is to pay off his mortgage and enable his wife to quit her job to look after their daughter full time.
Ho has been an online game developer for more than 10 years. Last November, he started learning Objective-C by consulting books, the internet and sample code from Apple. Three months later, he paid US$99 to use the iPhone developer program.
He launched his first application, Lottery Pro (a Mark Six predictor; 99 US cents), on the App Store on March 1. Since then, he has put Destiny Clock (the date and time in relation to the 60 animal-element combinations of the Chinese zodiac; 99 US cents), Love Pair (the assessment of relationships using Chinese numerology; US$1.99) and several spot-the-difference puzzles on the Apple shelf. He has made more than US$300 in three months.
Apple keeps 30 per cent of the money it takes but requires sales of an app to reach US$250 before it hands any to the developer.
Ho says he hopes to find a killer app that will deliver a windfall.
2009年7月12日星期日
Travel:Hunt - Universal
2009年7月11日星期六
Travel:Hunt - Europe 改名完成
2009年7月10日星期五
PhotoHunt 系列全線落架
今天收到 Apple 轉寄過來的信件,一間名為 AMI 的美國公司去信 Apple,指它們已在 1999 年為 "PHOTO HUNT" 名稱註冊了商標;而在我的作品中,恰巧用上了 "PHOTOHUNT" 字眼。所以 AMI 公司發信要求 Apple 在十天內處理今次事件。
雖然在 PhotoHunt 系列中使用到的是單一個連字,而且當中沒有空白位,這跟 "PHOTO HUNT" 是有分別。但為了安全起見,以及遊戲名稱更改也沒有大影響的情況下,我決定暫時將 PhotoHunt 系列全線落架;待更改名稱後會再次上架。
雖然在 PhotoHunt 系列中使用到的是單一個連字,而且當中沒有空白位,這跟 "PHOTO HUNT" 是有分別。但為了安全起見,以及遊戲名稱更改也沒有大影響的情況下,我決定暫時將 PhotoHunt 系列全線落架;待更改名稱後會再次上架。
2009年7月3日星期五
SCMP 訪問
今天很高興接受了 SCMP 的 Vanessa 訪問。整個過程花了 34 分鐘,我們談及參與 iPhone 軟件開發的目的、遇到的困難、題材的構思...等。當中有些提問值得我再花時間思考一下。希望今次的訪問能盡快刊登吧。
2009年7月1日星期三
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